Skyrim vanilla data folder

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some parts obtained in Photoshop ( via the xnormal filter) from the original Bethesda atlas' hires ' regular' texture.

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most parts from the original Bethesda atlas' hires normal map. As I stated in the description, it's a 'real' patchwork made of : Honestly, atm I just don't understand exactly what you mean : all meshes from this archive already have zeros in the translation/rotation fields from their Nitrishape blocks.Ībout the improved normal maps from UHRP, I assume you're talking about the atlases ? I'm the author of this one, and it wasn't generated by the CK. I need a list of meshes that need overhaul, and what is the exact problem with them. However, I'm fine with doing modifications that would increase the multi-purpose aspect if I'm not the only one to work on this.

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This archive is mainly designed to work with regular and official tools.